Quick update with a small project I'm working on.
Sculpted in ZBrush and working with the Maya Mental Ray subsurface scattering shader.
The braids were created in Maya by having nurb circles extrude along two 2 spiraling curve paths. The new spiral extruded geometry was then skinned with a joint chain, then snap (using the spline curve tool) onto curve paths I had made across her scalp. I can make a braid tutorial in a future post if anyone is interested.
Final:
I started to notice that using the Maya Physical Sun and Sky was interfering with the fast skin subsurface shader, So I relighted using just a direction light and a bounce and fill spotlight. The hair fuzz was then created in with the Shave and Haircut plugin.
I started to notice that using the Maya Physical Sun and Sky was interfering with the fast skin subsurface shader, So I relighted using just a direction light and a bounce and fill spotlight. The hair fuzz was then created in with the Shave and Haircut plugin.
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